Sunday, 11 January 2009

Diary: 11th January 2009

OSIRIS, a new Windows Front-End for OpenSim
I started work on a new Windows front-end for OpenSim yesterday, called OSIRIS. I came up with this name as I was looking for a word that began with OS (OpenSimulator), and the dictionary only had one word that began with 'os' that really stood out from the rest, 'Osiris'. As the iris is a part of the eye, it looked like a good match for a front-end controller; and as Osiris was the king of the Egyptian Gods as well, I just liked the name right off.

The work is being done in Visual Basic 2005 Express (free), and if anyone with VB2005E would like to collaborate on getting it finished please let me know. The only tabs that have been completed are the ones you see in this work-in-progress screenshot.

More Blue Mars Videos
Virtual Space Entertainment, VSE Inc, was chosen by Avatar Reality, the people behind Blue Mars, to create the first world. The VSE website has some stunning videos on the work they did in Blue Mars, and some great stuff from the Cry Engine that Blue Mars uses. To see these videos, go to the VSE Inc website, click on Explore on the left side, then select Media. The first video will start automatically, so just give it a few seconds to buffer.

Wednesday, 7 January 2009

Diary: 7th January 2009

Blue Mars Beta Delayed
I received an email from the Blue Mars team today informing me that the beta originally slated for Jan/Feb 2009 has now been postponed until the end of march 2009.

Changes to the Save-Oar and Load-Oar Commands
From r7896 of the OpenSim software the Save-Oar command now saves not only all the prims on a region, but also the terrain textures and other region settings that you find in the viewer, under the menu - World, Region/Estate, Region tab, such as Water Height, Agent Limit, Object Bonus etc, and the settings in the Debug, Ground Textures, and Terrain tabs.